Micro-Interactions & Advanced Interactive Prototyping

Course Description

Micro-Interactions & Advanced Dynamic Prototyping is an intensive Skill Enhancement Course designed to bridge the gap between static user interface design and dynamic, system-driven product experiences. Delivered in a hands-on studio format, the course zeroes in on the technical and behavioral mechanics of interaction design (IxD). Upon successful completion of this course, students will be able to architect, prototype, test, and document dynamic UI systems featuring logic-driven interactions, motion feedback, and seamless developer specs.

Course Fee Seats Limited

₹1500.00

Course Details

Duration
Duration
30 HRS
Duration
Course Label
SkillDevelopment
Certificate
Certificate
Yes
Course Language
English
Duration
Course Mode
Offline
Duration
Timings
Sat- 9 AM-11 AM, Sat- 12 PM -02 PM
Days
Saturday
Registration Till
02 Aug 2026
Duration
Tentative ClassStart Date
3rd Week of August
Duration
Eligible Schools:
Certificate Criteria
Certificate Criteria
75% attendance, 50% score in all Exams/CA

Curriculum Snapshot

Explore the comprehensive course modules

1 Information Architecture Navigation Systems

Transitioning from static UI to systems thinking; mapping user decisions, task flows, and page maps using IxD flow diagrams. Global vs. local navigation, drawer vs. tab bar paradigms, and wireframing distinct navigation architectures for micro-apps.

2 System States, Feedback Loops Component Basics

Designing for all 5 UI states (Ideal, Empty, Error, Loading, Success) and auditing feedback loops using Norman’s 7 Stages of Action. Building production-grade buttons, input fields, and cards with nested variants, component properties, and state overrides.

3 Logic-Driven Prototyping Dynamic Data

Utilizing string, boolean, and number variables to drive no-code UI logic, dynamic counters, and price calculations. Keyboard navigation, inline validation, focus states, input masking, and real-time visual feedback loops.

4 Micro-Interactions, Gestures Multi-Sensory Feedback

Dan Saffer’s micro-interaction framework applied to hover, press, drag, and swipe interactions (e.g., card decks, pull-to-refresh). Applying Fitts's Law to touch targets, gesture conflict resolution, and specifying haptic/auditory cues alongside micro-copy.

5 Transitions, Spatial Continuity Motion Fundamentals

Maintaining visual context across screens using shared elements, master-detail transitions, and spatial continuity. Applying custom easing curves (ease-in, ease-out, cubic-bezier), duration rules (200ms–400ms), and spring physics to UI elements.

6 Usability Testing Protocols Friction Analysis

Drafting task scenarios, success metrics, and setting up rapid unmoderated usability tests using tools like Maze or Useberry. Analyzing user testing metrics (misclick rates, task completion time, drop-off points) to identify and fix interaction bottlenecks.

7 Prototype Refinement Developer Handoff

Refining motion timing based on user test results, fixing edge-case behaviors, and ensuring WCAG-compliant focus/active states. Documenting interaction rules, redline specs, state matrices, and motion duration sheets for seamless engineering handoff.

8 Portfolio Case Study Final Jury

Final presentation of the fully interactive, tested micro-app prototype alongside usability testing data and developer handoff documentation.

Instructor Spotlight

Learn from leading experts in stem cell research

Maggie Gunjan Banra

Maggie Gunjan Banra

Assistant Professor

Assistant Professor