What you'll learn

Description:  This course is designed to: Provides a strong foundation, preparing students to advance in specialized areas like 3D animation, architectural visualization, product design, or gaming. Whether you’re a creative enthusiast or looking to kickstart a professional journey, Basics of 3D Visualization is your gateway to the fascinating world of digital artistry. Learning Outcome: 1.Apply 3d production process through 3d application like 3ds max 2.Analyze to refine 3d mesh with topology as per industry expectations. 3.Evaluate various 3d lighting setups for different look and feel in a 3d scene 4.Develop photorealistic render through 3d architectural visualization.

  • 1.Overview and Introduction 2.Introduction to 3d Visualization with 3ds max 3.Reviewing 2d space and exploring 3d space: shape vs forms 4.Understanding the ui and toolbox 5.Working with orthogonal and perspective views
  • 1.Introduction to modifiers 2.Working with spline utilities 3.Introduction to editable poly and editable mesh 4.Box modeling techniques 5.Working with edit poly utilities 6.Exploring compound objects 7.Understanding the modeling requirements for visualization 8.Modeling workflow
  • 1.Introduction to 3d texturing concepts 2.Using material editor • exploring materials and shaders 3.Knowing shaders and material parameters 4.Understanding procedural maps and bitmaps
  • 1.Introduction to lighting in 3d space 2.Exploring standard and photometric lights 3.Working with lighting parameters 4.Setting up the scene with lighting 5.Lighting fundamentals direct lighting technique 6.Introduction to rendering 7.Exploring scanline rendering and its options Setting up the scene for rendering
  • 1.Finalizing the scene 2.Troubleshooting methods 3.Managing and optimizing project scene 4.Terminologies 5.Assembling project files

Mohit Sharma
Instructor

Mohit is currently working as Instructor in the Department of School of Design III (Multimedia) at Lovely Professional University. He has done Bsc Multimedia. He has 14-year experience as multimedia trainer including (7 years in LPU, 2 years in MAAC (Maya Animation & Advance Cinematics) and 6 years in Animation Bugs Academy .